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Over the years I've hosted many different tabletop role playing games in different systems. I've built up a bit of a library of campaigns, settings and scenarios, and I thought it could be nice to polish them up a little and share some of them with anyone who might be interested.

Dread is one of my favorite systems,  and most of my one-shot scenarios are written with Dread in mind.  The scenarios can, of course, also be played in other systems.

About this scenario:
The Morals of Knossos is a psychological horror scenario designed for Dread, inspired by the Greek myth of the Minotaur, the Prohibition-era underworld of 1920s New Orleans, and the Doctor Who episode The God Complex. It uses the familiar structure of a haunted labyrinth (reimagined as a shifting hotel) to explore how people face their deepest fears and moral failings.

The story begins when several characters awaken with no memory of the past five years. They soon realize they are trapped inside Hotel Knossos, a surreal structure that reshapes itself while confronting them with rooms tailored to their worst fears. Each character’s amnesia hides a darker truth: together, they once operated a speakeasy tied to organized crime. Their imprisonment in the labyrinth is both punishment and test. One that only ends when they face what they have done. 

Notes:
I've tried to remove all inconsistencies, but please do keep in mind that this document has evolved through many play session over several years. Feel free to reach out to me if you encounter such inconsistencies, find something unclear, or if you just have questions.

The cover image used is by llambrano on Pixbay under the Pixbay Content License.

Please do not share these files on other places without linking back here.

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Click download now to get access to the following files:

The Morals of Knossos - V1.2.pdf 191 kB
Handouts.zip 252 kB