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Over the years I've hosted many different tabletop role playing games in different systems. I've built up a bit of a library of campaigns, settings and scenarios, and I thought it could be nice to polish them up a little and share some of them with anyone who might be interested. Dread is one of my favorite systems,  and most of my one-shot scenarios are written with Dread in mind.  The scenarios can, of course, also be played in other systems.

About this scenario: A Cabin in the Woods was the first scenario I ever created for any system. It was originally created for Dread, but has been played in several different systems through the years. It's also gone through numerous iterations and changes during that time. It's inspired by Norwegian folklore and uses isolation as its main horror mechanic.  

The story unfolds in and around a remote cabin nestled in the Norwegian wilderness, where a group of teenage friends get together for one final weekend together before life scatters them in different directions. As a mysterious storm rolls in, this weekend of fun and games take a darker turn as the group realize they’re not alone. Something ancient and hungry watches them from the shadows, and they will eventually find themselves in a race for survival. 

Notes: I've tried to remove all inconsistencies, but please do keep in mind that this document has evolved through many play sessions (And several systems) over the  years. Feel free to reach out to me if you encounter such inconsistencies, find something unclear, or if you just have questions.

The cover image used is by StockSnap on Pixbay under the Pixbay Content License.

Please do not share these files on other places.

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Click download now to get access to the following files:

A Cabin in the Woods - V1.0.pdf 165 kB
Questionnaires.pdf 67 kB

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